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Old 06-10-2021, 10:52 AM   #5
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Getting Knocked Out

Quote:
Originally Posted by Kieddicus View Post
I never really liked that the only way to fall unconscious in combat was to drop to exactly 0 ST
Post-combat physickering can raise ST from negative to non-negative, effectively that does create a zone where a character is de facto unconscious-and-dying rather than dead. So the line has become more blurred in Legacy than it was in Classic.

Quote:
When ST drops to 3 or less in addition to the loss of DX you must also make a 3/ST saving roll if you fail you are knocked out, you must also make this roll every time you are hit while at 3 or less HP (even if the hit deals 0 damage).
This rule has a couple of interesting effects:
  • It's easier to neutralise someone. TFT is already a game where characters can't survive much attrition, so you need to decide whether that's something you
  • It makes low ST characters one-hit-and-they're-down. I think that's probably a good thing, off to hell with the flimsy prats, but it's something to think about.
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