I think that the
GURPS 4e Magic spell list contains many spells which would be powerful in this setting, but don't make thematic sense or are over-powered (like Earth to Stone (Metal)). So my version of this setting just uses
GURPS Classic Magic whose spell list is more oriented towards 'generic '80s fantasy.'
Quote:
Originally Posted by StevenH
Is it also safe to assume that we won't be using "The Least of Spells"? That is, magic castable by those without any magery at all? Folk magic, if you will.
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I don't understand, is this an optional rule somewhere? In Normal Mana nobody can cast spells without Magery 0, in High or Very High mana they can cast those which don't require Magery 1+.
My posts above focus on Magery 0 spells with few prerequisites.