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Old 02-17-2021, 01:11 PM   #7
transmetahuman
 
Join Date: Oct 2004
Location: San Francisco, CA, USA
Default Re: Pricing for attack/Malediction hybrid

Quote:
Originally Posted by lvalero View Post
It seems like a follow up attack.

The main attack is an Innate attack with makes 0 pt of damage and ignores armour. It acts as a "carrier"

The "follow up" is what you consider as the "malediction". It has been "carried" by the main attack so its effective range is now 0.
You can't have a Malediction as a Follow-Up attack; it would just be an Affliction - which you probably already knew.

Just off the top of my head, the carrier attack would be a 1 damage Innate Attack, with ½ and Max range bought up to the point where your range mod would drop your chance of hitting to negligible (having a -20 to hit from size/speed/range makes a "maximum range" irrelevant), Cosmic +300% to ignore armor, and No Blunt Trauma, No Knockback, and No Wounding for -80%.

You might run into trouble with aiming at a skyscraper at an enormous range giving you a higher than negligible chance to hit than you've bought off with increased range, but target size mod affects the resistance roll for the Affliction too, so it should be easy enough to come up with a maximum range that will never come into play, just like you can set a level of DR that counts as "Invulnerable" if that level will never come up.

Oh - and the cost of Follow-Up on that Affliction will be the same as that Increased Range, plus probably the Cosmic +300% (it's certainly a "penetration modifier", whether it's listed under Follow-Up or not). Which might end up making it way too expensive even if the carrier attack cost is negligible.

Last edited by transmetahuman; 02-17-2021 at 01:29 PM. Reason: Many afterthoughts, typos, and clarifications
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