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Old 11-08-2020, 11:15 AM   #8
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Gurps Spells to cause unpredictable munitions.

Quote:
Originally Posted by Tessen View Post
So the scenario is that the PC's have just stumbled on a large hidden cache of weapons, explosives, ammo and equipment. They have no explosives to blow the stuff up and they're running out of time.

If you had to sabotage the enemies armoury to cause the maximum grief and confusion which GURPS spells could your spell user cast?
Is this the basic spell system, as per Basic Set and Magic?

If the idea is to booby-trap the place, using Delay (Magic p. 130-31) on an Ignite Fire (p. 72) on a block of explosive should do the job nicely.

If the idea is to make the ammunition useless without being obvious, using Fireproof (p. 73) has entertainment value, but it needs to be cast on the weapon(s), rather than the ammunition.

A caster using the basic spell system is unlikely to have the energy resources to mess up a large armoury, as opposed to just blowing it up. A skilled user of Ritual Path Magic could probably do what you're after, because they're both powerful and flexible.
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