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Old 10-16-2020, 02:56 PM   #209
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Daymar needs to target either getting a standard issue weapon (assigned to individuals and used daily), an armory weapon (inventoried every 8 hours, stored in racks of 10, locked up near officers and security quarters), or a personal weapon (which will be individually stored, may not be checked, and most likely belongs to an officer). I suspect that your ally is likely to be a touch better at stealing than you are (much as you are better at avoiding eating food).

As for turning someone, you've got a willing accomplice who will follow you all over the ship. Who do you WANT to get? An officer? a random fall guy? a security specialist? Its all about meeting them, and you spend all day walking around the ship.

As a note: Zorbani is the name of the collation of invaders you're trying to stop. Jakorbi is the name of the nation you're trying to protect. (who themselves speak the Zorbani language, but have different political allegiances and a much better human rights record.) And neither the Zorbani pact nor Jakorbi are likely to field dreadstormers: they're likely to be from either the fifth spinward republic (Quintas, that's you) or the Malu empire.


The dreadstormers will be meeting up tonight (monday) for their second meeting.
Okay, perhaps Day will put in a request to Hua and focus on his own talents. For now, he'll try to find a random fall guy, and if can manage it, someone who has not yet been debriefed. Let's make that Extreme Fanaticism (Fifth Spinward Republic). This initial conversion is going to be "fire and forget" - bump into someone in the hall, make the necessary skin contact/surgery, then excuse himself and keep walking.

Good thing he hasn't used Luck in a while!

[125] 20-10-16 22:54:21 CEST

Mental Surgery (Fanaticism (Extreme; Fifth Spinward Republic)

3d6 <= 15
6 + 6 + 5 = 17 ... failure

[126] 20-10-16 22:54:51 CEST

Luck to re-roll Mental Surgery

3d6 <= 15
1: 5 + 5 + 1 = 11 ... success
2: 2 + 3 + 5 = 10 ... success

sum: 21, average: 10.50, success: 2/2 100%

Success by 5.
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