Quote:
Originally Posted by ericthered
I'll need an IQ roll or something else to represent remembering the name or having the foresight to have nabbed a name. Then I'll roll will for the opposing group.
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Alright, I'll go with plain IQ roll.
Quote:
[123] 20-10-16 17:56:42 CEST
IQ
3d6 <= 14 : 2 + 1 + 1 = 4 ... success
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Quote:
Originally Posted by ericthered
not technically an influence roll, but yes, give me a talking roll. And let me know if you fail if its because Chuvi doesn't talk about the meds, or because you weren't subtle enough.
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I'll dig with discretion:
Quote:
[124] 20-10-16 18:09:35 CEST
Fast-Talk
3d6 <= 13 : 6 + 5 + 5 = 16 ... failure
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Oh well.