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Old 04-01-2020, 05:37 AM   #7
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: Damage Resistance and Tech Level

Quote:
Originally Posted by RyanW View Post
I don't think it should change much between 0 and 3. You're dealing almost entirely with muscle powered weapons dealing the same range of damage. If doing this, I might go with something like 5 points, minus 1/2 point per TL above 3.

On the other hand, I think low DR values retain a lot of usefulness. Most injuries that people face (even on the battlefield) are cuts, scrapes, and falls.
From what I've seen in my TL9-11 SF campaign, the most useful DR is the first 10 or so levels that's whole-body (this negates fragments from small arms and hand grenades and blast from all but contact hits with grenades, etc., and incidental falling damage, punches, animal bites, weapon attacks from normal people, etc.), and rigid DR10 neck armour (to protect against Neck Snaps and basic chokes). The next step up is armour with enough DR to protect against light small arms, and what DR that is depends on just what is common in your game.
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