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Old 04-01-2020, 04:36 AM   #1
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Damage Resistance and Tech Level

One problem I have with Damage Resistance is that the value of DR shifts with Tech Level. DR 5 is worth a lot at TL 3 but pretty useless at TL 10. I've toyed with two different ways to mimic this.

One is to make the cost of DR variable - something like 10-TL (TL 10 would cost 1/2, TL 11 would cost 1/4 and TL 12 would cost 1/8).

The other is to set the cost at 10 and make up a limitation: -10% per Tech Level.

I began with the first one but now I like the second one better. Hmm... thoughts?
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