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Old 03-31-2021, 09:36 PM   #20
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Re: Thoughts on a Healing Spell.

Quote:
Originally Posted by David Bofinger View Post
Using handicaps instead of curses could be a good idea, it has more flavour.

You seem to be suggesting the conversion happens at the moment of wounding, rather than out of combat. Unless it's limited somehow the PC becomes immortal?

TFT doesn't usually tell you what happened in a fight so rather than use what happened to say where the wound is I would randomise the wound and use it to say what happened.
Actually I was suggesting that conversion happens at the moment of 'healing'.

8 ST Joe gets injured for 3 points in a fall. Joe already has 4 fatigue on him. There is no 'medic' around or healing potion.

After the 'combat' is over (or there is no other action to do), it becomes time when Joe's player decides he doesn't like 1 health point left going through this area. He decides to covert 2 of his injury points to temporary handicaps. Since Joe fell, the player decides his leg is hurting. Joe gains two hitpoints back and now has Lame for -4 MA for, say, 1 day.

For the storytelling fluff part, Joe could take 5 minutes to bandage his leg.

If the player was clever, he could have Joe create a crutch and reduce the lameness by half (-2 MA).

Note: The conversion of damage to temporary handicap needs to be equitable. If Hard of Hearing for 1 hour seems like giving damage points away, increase the time to 1 day, etc.

Since wounds are generic on the body (unless its a called shot), a random hit location could be used to help decide what handicap to take. Or perhaps just rolling for handicaps and rerolling those that are inappropriate.
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