Re: Does DFRPG more and more resemble a super hero game to you
The 250-point starting level is an admission that when you play near-pure hack 'n' slash, few gamers like the "grinding" needed to get to a level where you can do the cool stuff heroes do in films and video games, and where you aren't likely to die all the time. In the kind of game where social play and noncombat challenges are as important as or more important than invade-kill-loot, I agree that 250 points is almost too powerful. But even more than GURPS Dungeon Fantasy, the DFRPG isn't that kind of game. It just skins "Spam your attack button!" game play with enough other options to be slightly less repetitive than a digital game, and to make it worth having a GM to rule on wacky ideas.
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