Quote:
Originally Posted by johndallman
Medium [10] is a supernatural mental advantage. You can detect the presence of, and communicate with, immaterial spirits, including dead people, nature spirits, spirits of places, and so on. This advantage probably dates back to the first edition of GURPS Horror.
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Has Medium been important in your games?
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About a decade ago, in a campaign that died down after a couple of sessions, was my first attempt at playing a kannushi. At the time the mechanics were rather simple, represented by Medium among other things. I recall it coming in handy once, to talk to the spirit of an old abandoned (and possibly haunted?) house where the party had to stay.
In a way this case highlights the important question of what spirits exist in the setting. Because going into hardcore animism can make it more commonly applicable than a setting where only spirits around are the ghosts and those are rare.