View Single Post
Old 10-22-2020, 02:59 PM   #22
JulianLW
 
Join Date: Apr 2019
Default Re: Passive intimidation?

I think it would be fine to have a perk, similar to the Combat Shtick "Follow-Through," which allows a free Intimidation attempt after a combat take-down, or a regular Influence Shtick, both from PU2: Perks.

The text for the Combat Shtick perk says, "A few generic examples appear below. Be sure to customize them with nifty names! All require specialization by combat skill."

The text for the Influence Shtick perk says, "You have a trademark pose, stare, or walk that lets you use a specific Influence skill – Diplomacy, Fast-Talk, Intimidation, Savoir-Faire, Sex Appeal, or Streetwise – without conversation, contact, or appreciable time."

How about a new perk called "Scary"?

Scary: Prerequisite: SM+1, ST 16+, Intimidation 16+, or Appearance: Hideous or worse. The character may make a free Intimidation attempt - as with Fearsome Stare - at any time or replace any regular Reaction Roll the GM makes with an Intimidation attempt. In either case, Intimidation attempts may be subject to a Quick Contest of skill (see Social Engineering 68) if the target(s) is in a position to counter the Influence or Reaction roll with an Intimidation attempt of his own. (Note: In addition to standard modifiers for Size, Appearance, or "displays of bloodthirstiness, or supernatural power," the character may add +1 to his Intimidation attempt for each full 3 points by which his ST score exceeds his target's ST score.)

This may be paired with a separate perk, Standard Operating Procedure: Be Scary, which would mean that, in any new situation, unless the PC notifies the GM otherwise, the PC is always making a free Intimidation attempt whenever he encounters a new PC or NPC.

What do y'all think?

Last edited by JulianLW; 10-22-2020 at 04:45 PM.
JulianLW is offline   Reply With Quote