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Old 08-14-2015, 09:13 AM   #6
Varyon
 
Join Date: Jun 2013
Default Re: Gurps Thaumatology S̶o̶r̶c̶e̶r̶y̶ Star Wars

I think I see what you're getting at here - basically, the character gives up their innate "goodness" in order to fuel evil powers. I think Corruption will serve you better there, however, particularly as I'm at a loss as to what Dark Side Points are meant to do (the relationship doesn't make much sense going the other way). The Many Roads to Hell example Corruption system (Horror p.147-148) allows characters to gain Corruption in lieu of spending FP for spells (and presumably powers) - each FP is worth 1 point of Corruption. This would probably work just fine for Sorcery, wherein a character can accept Corruption to have a better ability to improvise powerful spells (or use their known spells without burning FP).
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