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Old 08-06-2020, 12:26 PM   #15
Tinman
 
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Join Date: Feb 2007
Location: New York City
Default Re: GURPS Navigation (Land) and Terrain

Quote:
Originally Posted by M036462 View Post
There seems to be some internal rules disagreements about maps. After the End2 (p. 32) gives a +4 bonus for having a map as opposed to High-Tech (p. 52) which imposes -10 for not having a map. If one goes the After the End rules route, the bonus for having a map counters the penalty for most terrain.
Yes. Are you planing to use the basic rules or the AtE rules? IF you're going AtE then you're OK, but if you're planning to use the basic rules (I was thinking of them) then adding terrain mods are a true killer.
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