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Old 07-21-2021, 05:59 AM   #16
DangerousThing
 
Join Date: Mar 2013
Default Re: Combo Suggestions for point starved Witch wanting to be effective in melee?

Quote:
Originally Posted by Malleable View Post
As I've said, everyone in the party needs to be able to handle themselves against multiple monsters. There is no way the two main fighters, can cover multiple mobs on themselves, and the three other characters at the same time.
Your character will never be as good as a specialized fighter, so work on more point-efficient skills rather than very specialized martial arts skills.

Brawling is more efficient than Karate. For the same number of cp, you get two levels more with brawling than karate.

Staff is more efficient than sword, because of the +2 to defense.

Don't worry about martial arts perks and cinematic skills. Those are really for the combat specialists. Your witch will never be one of those (well, unless you get another 400 cp).

Your witch can be a decent fighter without becoming a specialist.

Magic is better than precognative parry, and the Path of Chance could have bullets avoid you like they do Vash the Stampede (watch the anime Trigun -- in the first episode a bunch of mooks shot up the saloon, except for him and the Vash-shaped part of the wall behind him). The path of mind is also useful for defense: put up a somebody-else's-problem field, and you'll be ignored.

Also, don't forget firearms. Guns is probably the most efficient self-defense skill in a modern game, as long as you don't have to fight on an airplane. Or other place where guns are difficult to bring in.

Good luck, and help the group.
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Last edited by DangerousThing; 07-21-2021 at 06:03 AM. Reason: Added guns
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