Quote:
Originally Posted by DanHoward
The main problem is that muscle-powered weapons deliver way too much damage compared to firearms.
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I'm sure about it and I have an idea about using KYOS pricing scheme and BL progression but
Adjusting Swing Damage damage table instead.
However I never had chance to test it because my group prefers cinematic games and KYOS works well for us.
Quote:
Originally Posted by Plane
wondering which weapons we're comparing here...
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Usually these discussions centers around swing damage of melee weapons vs armor. The edge case would be something like ST 20 man easily getting past heavy plate armor (DR 9) with a sword (3d+3 damage), when it's virtually impossible to do so in reality.
As for muscle-powered ranged weapons, 1d damage is only achieved with bows that requires around ST 14-15 according to the realistic bow examples found on The Deadly Spring.