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Old 11-15-2020, 03:42 PM   #4
Sorenant
 
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Join Date: Jan 2015
Default Re: Which optional rules do you use for muscle-powered weapons and armors?

Quote:
Originally Posted by DanHoward View Post
The main problem is that muscle-powered weapons deliver way too much damage compared to firearms.
I'm sure about it and I have an idea about using KYOS pricing scheme and BL progression but Adjusting Swing Damage damage table instead.
However I never had chance to test it because my group prefers cinematic games and KYOS works well for us.

Quote:
Originally Posted by Plane View Post
wondering which weapons we're comparing here...
Usually these discussions centers around swing damage of melee weapons vs armor. The edge case would be something like ST 20 man easily getting past heavy plate armor (DR 9) with a sword (3d+3 damage), when it's virtually impossible to do so in reality.
As for muscle-powered ranged weapons, 1d damage is only achieved with bows that requires around ST 14-15 according to the realistic bow examples found on The Deadly Spring.

Last edited by Sorenant; 11-15-2020 at 03:59 PM.
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