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Old 01-01-2021, 03:24 PM   #6
Plane
 
Join Date: Aug 2018
Default Re: detaching bionic leg to use as club instead of just kicking with it

Quote:
Originally Posted by AlexanderHowl View Post
you fall down without any support because your balance is thrown off because your leg is in your hands rather than where it should be.
How do lose your balance when pulling down on something above you though?

Quote:
Originally Posted by AlexanderHowl View Post
Your body also still thinks the leg is attached due to phantom sensations, so you fall because the unconscious adjustments of stance to catch yourself fail.
This part does seem realistic: a 2-legged person can train to remain standing on 1 leg, while a 1-legged person can also train to remain standing on 1 leg, but in either case they are accustomed to either having or not having that extra weight, so changing would be an unusual situation:

1) a 2-legged person who recently loses a leg should find it harder to balance
2) a 1-legged person who recently gains a leg should fine it harder to balance

Neither should be impossible though, since people learn to balance with different load %s all the time, it could be soft-capped w/ penalties.

Quote:
Originally Posted by RedMattis View Post
Probably the bionic leg functions as a somewhat awkward club with a length based on, well, its length.
If it's a no-joint peg leg (ie Wirt's leg being a literal club in diablo 2) then yes, though on 2nd thought if the knee joint has mobility it might function more like a flail?

Quote:
Originally Posted by Flyndaran View Post
Legs meant to look natural are probably going to be a bit soft. That should reduce the impact damage a hint like the opposite of the perk for making one's flesh "hard".
as compared to a kick?

funny now that I think of it there doesn't seem to be an equivalent to 'hammer fist' for attacks w/ leg where you can take 'hurting yourself' ratio of 1/10 instead of 1/5
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