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Old 09-17-2007, 10:09 AM   #1
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Rules puzzle: Extra Attack and readying

I'm playing a character who has one level of Extra Attack. Because she often goes up against foes with ranged weapons, she's taken to throwing things at them: For preference, small steel balls at the weight that gives her max damage.

But once she throws one, she's disarmed, and needs to take out another. The GM has been letting her use one of her two attacks for a Ready maneuver, so she can throw as one action, draw a weapon as the next action, and repeat in the next turn. In effect, this gives her the equivalent of Fast-Draw (Rock) as a free side effect of Extra Attack. And it means that if she eventually actually learns Fast-Draw (Rock) she'll be able to throw two missiles in every turn, or at least every turn where she makes her Fast-Draw roll.

Is this legal as a use of Extra Attack? If not, is the benefit of Extra Attack essentially negated whenever she throws things, holding her down to one throw every other turn? Or is there some intermediate solution that gives her some payoff for taking Extra Attack?

Bill Stoddard
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