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Old 01-28-2023, 01:47 AM   #8
Pursuivant
 
Join Date: Apr 2005
Default Re: [Martial Arts] Using Judo as flier

Quote:
Originally Posted by Sigrif View Post
When using "Using Your Legs" rules, can you use both hands and legs to grapple and throw someone using flight?
I don't know about using your hands while flying, but some raptors use their claws to perform judo-like throws against rivals.

Quote:
Originally Posted by Sigrif View Post
Can you grab your enemy and lift them into the air and if you can, how?
Yes. The grab & lift (and possibly drop) is another raptor trick. It's not RAW, but I'd allow a quick hoist into the air if your target weighs less than your Basic Lift, you make a successful Grapple, and they miss their Active Defense roll.

Otherwise, I'd allow a Quick Contest of ST, with penalties to the attacker for every level of Encumbrance the defender represents to the attacker's Flying Move. If the attacker wins they can take off on their next turn, carrying the defender. Obviously, you can't pick up anything that's so heavy you can't fly while carrying it.

Quote:
Originally Posted by Sigrif View Post
How your enemy realistically can resist your movement at all?
Not if the attacker can do a quick Grapple & Lift which takes you into the air instantly. Otherwise, treat it as a Grapple/Escape attempt to get free before you get picked up.

Grappled victims can keep struggling while airborne. Treat it as further Grapple vs. Escape attempts, but obviously the defender falls if they break free.

Quote:
Originally Posted by Sigrif View Post
Can you pin midair?
Not unless the attacker's Arm ST and/or the Size differential is so great between attacker and defender that the attacker automatically wins any Quick Contests of Grappling vs. Escape. In that case, they can control the victim's body using just their arms (and/or legs) without having to use their body mass to pin the defender to the ground.

Quote:
Originally Posted by Sigrif View Post
"Using your legs" rules say that you end your turn lying face-up, but what if you using this in the air?
Good question.

If you're flying in a horizontal posture like Superman, more likely "using your legs" means that your flight either angles upwards or downwards or that you do a "half roll" and end with your back parallel to the ground. If you're using winged flight, you might end up in a climb or a roll to your left or right. GM's choice as to what happens, really, but some sort of Posture Change seems logical.

Quote:
Originally Posted by Sigrif View Post
How parries with leg or feet works for flying characters?
Unless you have to flap your arms to fly, I'd allow normal unarmed Parry attempts using your arms while you're flying. Leg parries should only apply to attacks which you could reasonably knock away with your legs. It all depend on your flying abilities. A flyer who can hover should be able to use normal Leg Parries against attacks coming from his front hexes or from below. A flyer who can't hover and who flies in a horizontal position might only be able to use leg parries against attacks from behind and below.

Quote:
Originally Posted by Sigrif View Post
Can you parry more than ones with your legs?
Unless you need your legs to fly, it seems fair to allow as many Leg Parries as you have legs when you're in flight.


Quote:
Originally Posted by Sigrif View Post
Can you parry attacks that comes from below in any zone? Can you retreat?
GM's judgment. It depends on the flyer's posture while flying, and their ability to maneuver and hover. A highly agile flyer with the ability to hover, like a dragonfly or harrier, should be able to retreat. A less agile flyer which relies on big wings to stay aloft might not be able to do so.

Keep in mind that "Retreat" for a flyer might not mean backwards motion, but radical motion that trades favorable tactical position for a sudden change in flight direction, like a quick dive, climb, or turn.

There are no official rules for any of your questions because the rules for Flight and Flying Combat are very simple.

If you're a GM use common sense and imagination to visualize the action, and make up rules as necessary while making things as fair and fun as possible for your players.

If you're a player with a flying character, discuss your anticipated tactics with the GM and work out any "house rules" you will both need before play begins. Be prepared to compromise if the GM thinks that certain tasks should be harder that you believe they should be. Part of the GM's job is to challenge the players during play and to keep one player's tactics from completely upstaging the other PCs.
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