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Old 10-02-2015, 08:34 AM   #6
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Alternative Skills

Quote:
Originally Posted by Anders View Post
It's very expensive to build the master-of-all-weapons in GURPS without giving him an astronomical DX. What do you think of the idea (in a highly cinematic game) of borrowing the mechanism for Alternate Abilities and pay only full cost for the most expensive weapon skill and 1/4* for the other skills?

*because it makes the math neater
My group has experiment with letting people buy Gun Weapons as DX/A skill and Sword Weapons (or Impact, or Pole, etc) weapons as a DX/H skill. It makes it a little easier to be a master of multiple weapons, especially weapons that have both one-handed and two-handed attack modes, without going to the extremes of Wildcard skills.

I've also introduced a Master of Arms talent that covers all melee weapons for 10 points a level. The combination of the two lets you be a DX+3 master of every melee weapon for around 50 points. After that, you need to start raising DX.
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