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Old 04-17-2020, 10:29 PM   #66
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Fixing round length in GURPS

Quote:
Originally Posted by kirbwarrior View Post
That makes perfect sense. Also, did not know Waits were not secret. Welp, time to change up how battles work.
From what I remember from karate class, someone waiting for you to attack is very obvious; it's just a matter of who has the most patience (or in a real fight, presumably, who cannot wait).

Some anecdotes: Your opponent's arm will be slightly out of place, but are they feinting, or is there an actual opening you can exploit? And if it is a feint, can you still take advantage of it? Their feet are slightly out of sync with their arms, but you can't move in to capitalize on it, because you're slightly too far back. And so on.

A lot of RPGs are much more static than "actual" (practice) combat, including GURPS (albeit to a lesser extent than most). The circular motion you get in any fight that goes for more than 2-3 seconds just doesn't generally happen (in RPGs).

Also, this thread has managed to dig up memories from many years ago. :)
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