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Old 09-17-2019, 01:02 PM   #74
David Johnston2
 
Join Date: Dec 2007
Default Re: Maximum Attributes for Real World People

Quote:
Originally Posted by AlexanderHowl View Post
Sorry, I meant in the field. If we are talking about point efficiency though, which is generally the metric by which GURPS measures most characters, a specialist is usually going to be worse off than a generalist. It would be different if skills really did cross multiple attributes...

Let us examine an IQ 10 individual with Physics (VH) IQ+10 [48]. At that level, they are quite skilled, if not terribly brilliant physicists. They will never get a Noble Prize though because they lack the ability to play the academic or research game. While they can do research on 'book learning' (the established literature) in Physics at a default of 18, meaning that they are a good research assistant, they are horrible at teaching classes, writing up grants and research, and at interviewing for jobs. In order to be equally good in all of those areas, they must have Diplomacy-20 [44], Fast-Talk-20 [40], Teaching-20 [40], and Writing-20 [40], for a total of 172 CP.
<snort> Absurd. First of all, they don't have to be equally good in all those areas. You don't have to be a great teacher to be a great physicist. Many of them are no more than adequate as instructors and keep their position based on their ability to publish. And you don't need Fast-Talk at all. In fact Fast Talk is counterproductive because afterward people will frequently figure out they've been BSed. The type of writing you need to do is tightly specialized. And often great scientific minds have other people who do the academic infighting for them so that they can ride on the genius's coat tails.
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