Quote:
Originally Posted by Kromm
I'll add that a frequent problem with horror games is running them at 150+ points. That suits so-called "fantasy horror" which is really hack 'n' slash with more demons and necromancy, or monster hunters who go after traditional horror monsters like vampires and werewolves . . . neither of which is horror, but rather a hack 'n' slash or action game with elements or window dressing borrowed from horror.
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Well, being 150+ points doesn't necessarily mean that the campaign can't be mostly straight Horror.
Any situation where your opponent is vastly superior to you easily turns into straight horror, whether it is a mouse avoiding a house cat, or a human trying to take on an intangible freaky demon which possesses people and possesses terrifying strength.
If the concern is stuff like someone making a "team ninja" and dodge-dancing the demon you can simply f.ex. give it an aura which drains FP based on proximity to the demon. All the guns in the world won't help either if the demon simply leaves the body after the limbs start getting shot off and chases after in smoke-form to possess the PCs. etc. (Just make sure it isn't
too unfair. They should have a fair chance to take it down after all...)
Call of Cthulhu is a common example, but it doesn't have to be cosmic horror. Even classic stuff with vampires, werewolves, and witches can all be absolute horror.
Edit:
Though if people go creating Navy Seals and you throw shambling fragile zombies at them (and the like) then you are playing something quite different from "horror". Worse; if you hack 'n' slash with examples from the above you might surprise he players in a bad. They probably won't like it if they expected to just be able to shoot the werewolf and it turns out to not give a damn about silver and just kills them one by one since they keep shooting and stabbing it waiting for its "hp" to deplete (oops, guess it was wolfsbane it was weak to, shouldn't have skipped the R&D...) /Rant.