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Old 01-07-2020, 01:09 AM   #11
swordtart
 
Join Date: Jun 2008
Default Re: Odd Designs: The "Tail-End-Charlie" Cycle

"All DWs are nixed" referred to the fact that if you can go off-road, you have far more space to drive round the DWs, not that they failed to operate.

If there is an option to go off road, that should be what your bikes are doing by default (and if your scouting identified this as valid your bike should have OR tyres). Very few vehicles can match a bikes performance off-road even without OR tyres other than specialist off-roaders. Those vehicles can still be disadvantaged by the ability of bikes to slip through narrow gaps (note the rules regarding vehicle size vs counter size).

The shoulders of the road are not classed as "off-road" according to the off-road rules.

Like the -6 you would get from doing 2 x D3's in quick succession plus likely 2 doses of gunfire HS loss ;) Most pursuit vehicles have a gunner and a turret as well as front weapons operated by the driver. These are often capable of inflicting an average of 7 points on a car for at least a D2 each. That is why I think the paint remains appropriate.

Actually I thought originally that you were flicking back into another diagonal and would need a D6. Going straight is less of a risk, but you have only dropped half your mines in that case and you need to time it carefully or you'll need a weapon timer to avoid wasting mines.

Solids remain effective vs spikes. I was simply positing plasticores (or the deprecated METAL tyres) as logical extensions.

Sadly CW scenarios are not version controlled, so we can sometimes not be be quite sure which scenarios and supplements take account of which version of the rules.
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