Quote:
Originally Posted by Skarg
But I'm concerned with many of the details:
* The doubling curve gets prohibitive at the high end... seems like a smoother curve that's a bit less ridiculous at the top but a bit more expensive lower would work better.
* The 500 XP fixed cost per talent point is no good as the only way anyone learns any talent, in a system where the supposed average point total is 30 points and attribute gains there cost only 100 XP.
* The 500 XP cost for talent points (and staff spell level upgrades) combined with no other way to learn talents AND free talents on creation gives a huge incentive to take as much IQ as you will want and can get away with at start, and a huge penalty for not doing so. This greatly messes with the previous balance of varied wizard creation choices.
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How about tying lower level Learning New Spells/Talent costs to Total Attribute Points as a way of inspiring purchase of talents at the lower levels.
Instead of 500XP all the time, how about
:
"Each new spell or talent learned costs
as much as if you were raising your attribute points [or double if the talent is marked (2)] until you reach level 36, at which its 500 XP – or 1,000 for talents marked (2) in the listing, and so on. As when your character was created, spells cost triple for a non-wizard, and talents cost double for a wizard."
But perhaps using this method will only accelerate talent buying when its cheaper?