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Old 06-15-2021, 05:49 PM   #2
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: [DF] Toys for Artificers, or "what's an Artificer good for?"

First and foremost, an Artificer offers the party a Fast Gadgeteer. In DF, in many cases this means (s)he can modify the dungeon. That's pretty open-ended, and for a 50-point Advantage it deserves to be. The Sages book has a setting-specific discussion of how this can be exploited and rendered sane again as the GM wishes (the rule of thumb I use on the fly is that if it seems too good to be true but you nailed the roll to do it, it works once).

Of lesser importance to most parties but not to be ignored, the Dungeon Artificer Talent makes the Artificer excellent with Alchemy and Traps, which is clutch in a party that lacks a Wizard and/or Thief. It stacks with the racial Talents of Gnomes and Dark Ones if you really want to min-max it.

On top of that, the Artificer is also really good at maintaining weapons and armor, which may come up once in a while.
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