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Old 05-21-2021, 09:53 PM   #13
Michael Thayne
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Join Date: May 2010
Default Re: [Sorcery] Michael's daily sorcerous spells thread

This has a canonical write up in GURPS Sorcery: Sound Spells, p. 4.

Control Air Elemental
Keywords: Resisted (Will).
Full Cost: 20 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Special.

You can take control of any single air elemental. In addition to range penalties, your casting roll is at -1 for each other air elemental currently under your control. If you tie, nothing happens, but if you lose the creature is immune to you for 24 hours and can sense your attempted coercion; the GM will make a new reaction roll at -2, using the worse of its existing or new reaction.

This spell has an indefinite duration if you take constant Concentrate maneuvers to keep it active (and pay the usual 1 FP per minute). Once you stop concentrating, it continues to last for a fixed duration (at no FP cost) in minutes equal to the margin by which you won the initial Quick Contest. If you lose consciousness, the spell ends immediately.

Statistics: Mind Control (Accessibility, Air elementals only, -45%; Sorcery, -15%) [20].
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