Re: The Beauty of GURPS
GURPS has a reputation for being complicated, but it doesn't have to be. Its rules are extraordinarily modular.
If you stick to premade character templates and only use the bare-bones rules, it can be one of the simplest TRPGs I've played. (It might still be more complicated than FATE, though.) But if you want more complexity, or need guidelines for some wacky idea or weird edge case, there are almost certainly rules fitting your needs somewhere.
That's what I like most about GURPS. Take everything you need and you'll never notice anything you left out.
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