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Old 06-28-2020, 11:13 PM   #11
warellis
 
Join Date: Jan 2014
Default Re: GMing an FGO-Inspired Game?

Quote:
Originally Posted by fengmd View Post
Had a family emergency and couldn't continue the game, but it turns out half the group couldn't make it anyhow. Funny how those things work, right?

I did make some headway on what I will do though. I think continuing the game as it is, with the 700CP characters is doable, because they're still servants with little utility outside of combat situations.

What I was thinking is that instead of making it some ominous force that's trying to destroy humanity, what if it's some-one, trying to seek revenge for the loss of someone they cared about? Their power, for some reason, is only limited, at the moment, to only the Crimean peninsula.

The party will need to figure out all this, and also, what if someone in the party was, at some point, and in some way, responsible for the loss of this person this enemy is seeking revenge for?

Thanks again for any input! :)
Not entirely. Think about what a Servant is. They're heroes of myth and legend and history, very famous and thus often have immense talent. These aren't just great warriors good at killing, they have brains and smarts and may be able to look at situations with an eye that their Master, or however you play them here, may not be as good at due to frankly, being less experienced and capable.

Also, since this is FGO-inspired, it means the characters are at least up to date on modern mores and values (since the magical means of summoning them in the first place updates their knowledge) so they may be able to blend in or have knowledge of the local mores and customs given to them by the home base. Of course, that doesn't necessarily mean they'll act "modern."
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