View Single Post
Old 01-31-2023, 01:41 PM   #2
swordtart
 
Join Date: Jun 2008
Default Re: How many crash results can happen from this sequence?

Yep that much crashing is legit... and Hi-larious :)

I only tend to count the worst result accumulated in any particular phase*, but as this is all in different phases... There are worse results than spinning out, you can roll and burn. Worse results generally replace the earlier ones. Lower results don't.

In motorcycling we referred to this as a "Tank Slapper" as the instability would cause the handle bars to swing from side to side bashing against the tank (or more usually your hand that was trapped between the two).

In CW we refer to these as near death experiences or very actual death experiences and are why control loss rather than weapon damage is usually what killed most road duellists in our games (especially the over confident ones that thought it was ok if your HS was at the control roll point rather than with a nice safe margin).

This is also why a trailer with a half dozen gunners armed with MGs could badly mess up even a metal armoured car. Up to D6 control loss every turn will quickly make even driving in a straight line hard work.

As for a collision stopping a spinout, it would be highly dependent on the contact. If the spinning car were forced to conform in a direction counter to the spin then maybe, otherwise it would be like trying to stop a spinning billiard ball from rotating by hitting it. You just add the collision vector to the existing rotational vector.

*Though we did on occasion combine skids and fishtails as they happened at different times in the phase.

Last edited by swordtart; 01-31-2023 at 01:52 PM.
swordtart is offline   Reply With Quote