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Old 06-03-2021, 08:26 AM   #36
Varyon
 
Join Date: Jun 2013
Default Re: Skill Advancement

Quote:
Originally Posted by Emerikol View Post
Another option would be to just set the max at 20 by default unless the skill itself overrides that limit.
You could also set a "typical" max - say, 16, for experts - then charge an increasing-in-cost Unusual Background for having anything above that. Perhaps it's [+1] (total [5] for +1 skill) for 17, [+2] (total [6] for +1 skill) for 18, [+3] (total [7] for +1 skill) for 19, and so forth. This is independent of attribute - if you have DX 18 and put [1] in a DX/E skill (like Knife), it's actually at 16 unless you pay the Unusual Background cost (at the same time, a character with DX 10 can get all the way to DX+6 before needing to pay for UB). Or increase more gradually, such as [1] in UB per +1 above 16, then [2] in UB per +1 above 20, [3] per +1 above 24, etc; whichever works best for you.
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