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Old 03-09-2022, 05:45 PM   #19
Varyon
 
Join Date: Jun 2013
Default Re: Heavily modified (logarithmic) damage system for GURPS: feedback wanted!

Quote:
Originally Posted by Anthony View Post
There's no particular reason why 2d pi- and 1d(2) pi (both of which average 3.5 injury and will penetrate DR 7) should have different mechanics. Getting rid of either armor divisors or wounding modifiers seems like it would be a net improvement.
If Hardened armor doesn't exist, perhaps. Are you suggesting something with, say, DR 20 and one level of Hardened should instead simply be DR 40? Note also that those two behave differently on hits to the Skull/Eye and Vitals, although that's arguably a bug of sorts in the GURPS rules.
EDIT: I'll also note that, if you're tracking it at least, the 2d pi- should cause less physical damage to any cover being shot through (same depth of hole - all the way through - but less width to it). Realistically, there really is a difference between a fast, small standard bullet and a slower, larger armor-piercing one.
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Last edited by Varyon; 03-09-2022 at 05:49 PM.
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