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Old 03-09-2022, 02:49 PM   #18
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Heavily modified (logarithmic) damage system for GURPS: feedback wanted!

Quote:
Originally Posted by Varyon View Post
Armor Divisors struck me as a great idea when I first saw them in GURPS, and I think getting rid of them would cause more issues than it would solve.
There's no particular reason why 2d pi- and 1d(2) pi (both of which average 3.5 injury and will penetrate DR 7) should have different mechanics. Getting rid of either armor divisors or wounding modifiers seems like it would be a net improvement.
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