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Old 03-08-2022, 09:04 PM   #13
Varyon
 
Join Date: Jun 2013
Default Re: Heavily modified (logarithmic) damage system for GURPS: feedback wanted!

Quote:
Originally Posted by Infornific View Post
The effort to work in armor is interesting but I think it might be simpler to come up with some way of combing Armor Value and Toughness for a single value. I tried to do that in my system but I'd probably change how I handle cutting and impaling damage.
You'd need to use the rules for layering armor here, essentially treating TR as though it were another layer. Note this means a TR 10 average human would need AV 7+ armor - equivalent to DR 4-5 - before there would be any benefit to wearing it (of course, I think I've seen mention in the past that historical armors tended to give DR 4+). You lose more resolution, but gain more simplicity... although you'd probably need to shift DV or AV+TR (either +4 to DV or -4 to AV and TR), as there's no longer the armor adjustment.
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