View Single Post
Old 09-06-2020, 07:00 PM   #64
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Reducing the number of wepon skills

Quote:
Originally Posted by martinl View Post
I'd make the perk a +2 bonus rather than lack of the perk being a penalty, for two reasons. The first that bonuses make folks happy, the second is that it gives someone with DX 10 who's spent 1 pt in a combat skill (specialized) and 1 pt in the perk to have a 10 rather than an 8.

Additionally, I'd make "combat styles" include a list of weapons they gave familiarity with, and make them a package deal with a steep discount.
The +2 does sound nice. With the right skill modifiers on weapons and taking optional specialties into account, you could get a very nice balance of things so that 'Broadsword' would be 'average' but you're still largely taking one weapon skill.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline