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Old 06-25-2010, 10:45 AM   #35
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

Quote:
Originally Posted by Gurps Fan
I don't think attaching Extra-Flexible (+50%) on legs is unreasonably expenive. It should be much cheaper since their in-game utility is more limited than that of arms, and in fact it is much cheaper than flexible arms: it's just extra 3, 5 or 8 points for all the legs the character has. Think of it as a loosely-defined bunch of several perks like Unlockable Legs, Terrain Adaptation (Uneven), etc.
That the point cost will be less for legs than for arms obfuscates the issue, I think. Keeping the same %age modifier implies that the functionality of either trait is being enhanced the same, proportionally. AIS, I do not think this is the case. Arms seem to gain more for being Extra-Flexible than legs would. I am not sure that +50% is a reasonable value, given how loosely defined the enhancement is, but working off of it, the value of that mod for Extra Legs should be something less... maybe +25-+40%.
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