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Old 04-23-2017, 02:19 PM   #18
lordabdul
 
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Join Date: Sep 2004
Location: Vancouver, BC, Canada
Default Re: Balanced games for archers

Quote:
Originally Posted by Kallatari View Post
Funny, in my game, I have the reverse problem. I have to arrange combats so that opponents get into melee range before the archers take them down, giving the melee fighters something to do.
How far do you start your combats? It sounds like your archers would have to be at least 50 yards away when they start taking out NPCs running towards them?

And +1 to PK^H^H^H Edge's comment -- you have one too many rounds spent loading the arrow. Without any custom things like perks and Fast-Draw(Arrow) and whatever, the basic rate of fire for bows is once every 3 turns (1 turn to draw the arrow, 1 turn to ready the bow, then 1 turn attacking without any accuracy bonus, but no penalty).

Last edited by lordabdul; 04-23-2017 at 04:17 PM.
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