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Old 12-12-2014, 08:12 AM   #78
vicky_molokh
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Default Re: Unarmed vs. Knife

Quote:
Originally Posted by Tomsdad View Post
Only you won't be grappling with the CA as your not in CC (need another hex of movement)
We're not grappling with our waited-CA, we're gonna grapple with the next-turn Attack (or whatever).

Quote:
Originally Posted by Tomsdad View Post
if you stated from the front, you can get to a side hex but at reach one, or you go straight into CC (in fact you don't need CA to do that last one), but you can't go to a side hex and then step into CC and grapple with side bonuses.

(and we still need to know how Cam&MA deals with facing in CC).
MA says that one of the options of Shoving People Around is to change one's facing, as far as I remember.

Anyway, you can reach his Rear-Left hex with CA or with a normal Attack + Sideslip (assuming he doesn't Feint instead, which he might!). You don't try to grapple yet. You grapple with your next turn, Stepping into CC into his back arc.

Quote:
Originally Posted by Tomsdad View Post
The you use you kick or sweep skill in the QC though right?
Judo can sweep/trip, yes?

Quote:
Originally Posted by Tomsdad View Post
Out of interest which is that attack not wild (is there a page ref, it's just all attacks to all side hexes are wild AFAICT)
Quote:
Originally Posted by B388
Wild Swings
A Wild Swing is a melee attack
against a foe to your side (left or right)
or back, or against a foe you can’t see.
It’s unlikely to hit, but sometimes it’s
better than nothing.
There are special exceptions for those with Peripheral Vision.
Which means that if you don't expect the opponent to have PV, you can even go CA and just double-step to his rear-right hex, eliminating the issue of being unable to grab the knife arm entirely (whatever is its resolution on cross-grabs).

Quote:
Originally Posted by Tomsdad View Post
While think that's reasonable by the way RAW is written, it does ping on my "wait warning radar" in that we are now saying that you are by dint of waiting able to move two steps and make two facing changes and attack in the space of time between your target finishing his movement and facing changes and attacking. your target is completely unable to adjust to this. While right by RAW in my head that's not so much waiting as bending time and space!
Well, you may want to change that, but then you'll have to do arrangements such as AABAABAA for fights between two speedsters with ATR of differing levels, and other, trickier complications; it's unlikely to be playable in a PnP RPG like GURPS.

Quote:
Originally Posted by Tomsdad View Post
Only you won't be able to and get the side bonus as per above. If you wait, feint and step and then follow with a two step CA grapple you can grapple (but again what are the rules for facing in CC here) but the target will still be able to retreat in response
The target must succeed in avoiding the grapple in order to successfully retreat out of CC. Otherwise, you grab, and you hold on, in CC.

Quote:
Originally Posted by Tomsdad View Post
do you mean his weapon hand after you run to his left side on the basis that he won't parry with his weapon hand? or are you now talking about running completely around to his back facing?
I mean: Wait-CA double-step into his rear-left hex, then Attack into his rear into CC before he gets his turn. Optionally, you can replace Wait-CA with Wait-A and then Sideslip. But really, the -5 for Wild Swing and the max 9 is nasty against someone with skill 12. It just means you can't Defensive-Arm Lock.

Quote:
Originally Posted by Tomsdad View Post
True that's why I'd retreat.
Point. Though this is a tangent - you can only meaningfully strike/grapple twice if you're in range. OTOH, if your first attack was Waited, then you can step forward on your next attack to stay within range, before he gets to Retreat and Step on his next turn.

Quote:
Originally Posted by Tomsdad View Post
Only you talking about moving to his left and to his left side hex, and now grappling his right hand, all the while he suffers all the penalties of facing while you don't suffer any??
If I step into his rear on the third step (the one on the non-Waited attack), what's wrong about grabbing his right hand? Facing penalties for being attacked from the back surely apply!

Quote:
Originally Posted by Tomsdad View Post
There's a bit of a difference between saying he's the aggressor and assuming he just move forward while you leverage an elaborate combination of manoeuvres (lovely thought they are)
Which brings us to looking at other possibilities:
He does not approach.
He CA's.
He AoA's.
He defensively approaches in AoD:Dodge.
He Moves And Attacks (maybe with a Slam).
He Moves in.
Thoughts on each?
AoA seems too risky against a skilled opponent: instant grab/takedown, maybe Trip or something else, at +4 for Telegraphic Attack.

Quote:
Originally Posted by Tomsdad View Post
This is where IMO feint gets a bit tricky, you base your feint of the skill you'd be using. But when you start factoring in 'special' attacks such as jump-kick just to invoke its longer then usual reach it get's a bit OTT.

Like feints involving shield bash, I'd probably rule that you'd have to have actually done one of those kind of attacks first before you could feint with them.
Jump-kick feint does look OTT. A trip/sweep seems like an absolutely legit threat! IF the opponent doesn't take leg threats seriously, he should suffer a big penalty to defending against leg attacks, at least as severe as Boxers get, probably worse.
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