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Old 11-11-2022, 06:30 AM   #5
swordtart
 
Join Date: Jun 2008
Default Re: Old CW vs New CW

Thank you Heat Death. I hadn't looked at it in those terms, but I suspect that is why it appeals to new gamers as it often takes a while to get invested in games that take the more contemplative approach.

I would imagine also that as Pre-5th edition your design decisions could effectively scupper any chance at a win and it took so long to determine who won (min 10 minutes per second of combat), you might spend months before you were even competitive.

I enjoy CW as an RPG rather than a purely tactical game, but since that largely had to be bolted on anyway, I am not sure it favours any version of the game. As games like Necromunda and Gorka-Morka added a campaign element that was arguably less crunchy than CW I don't see it as an issue. You could easily allow the addition of specific equipment cards as a function of some mission without too much effort.

My only gripe is that you don't seem to be able to buy just the rules pack on this side of the pond. I'd stump up £20-25 quid for the rules, dice counters and play mats etc, but I am not that interested in buying a starter set for £60 just to add obtain some plastic models that don't really fit with my view of CW (I already have plenty of modified hot wheels from playing 5th edition). Mine are cars with guns, the included models seem more like weapons with wheels added. I also like a road based game (with Rigs and cycles) and that isn't part of new CW (yet).

Last edited by swordtart; 11-11-2022 at 06:41 AM.
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