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Old 10-14-2022, 01:53 AM   #2
swordtart
 
Join Date: Jun 2008
Default Re: Classic: Crashing at High Speeds

This is an edge condition that is probably a hang over from when the turn was divided into 10 phases and the maximum speed was 100 mph. Under those conditions the next phase would be the next time you moved.

I have always interpreted it that the skid starts immediately you have completed the manoeuvre that caused it. Thus for a 3" move if you bend on the first inch and lose control, you would start to apply the skid result to the second 1" of straight movement in that same phase.

This avoids the additional complication of trying to remember the facing the car had in the previous phase even though you have now moved it straight for 2" (in your example). It also seems more joined up to me.

This is also much easier if during that same phase your vehicle hits a hazard (which often happens when skidding), you don't have to try to work out how the skid interacts with a fishtail 2" after the fact.

If you do not agree with that interpretation, unless you are happy to put down a vector marker (such as you do for hovers) you will need to apply the skid after the 2" based on the new direction of movement after the 2" of straight movement from the phase in which you skidded. Either is compatible with the rules as written, but the latter removes some of the disadvantage of skidding as you effectively ignore the direction you were originally facing.

Last edited by swordtart; 10-14-2022 at 02:00 AM.
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