Quote:
Originally Posted by whswhs
Okay, I getcha. I discussed this with Kromm, I think back when I was writing Social Engineering.
This is akin to running a dance troupe, or directing a movie, or setting up a staged fight, all of which use forms of Group Performance. But for activities outside an artistic context, especially those intended to put things over on people, the equivalent skill is Leadership. This is stated explicitly on p. 34 of Social Engineering: "Leadership for long cons and other real-world deceptions." And Leadership is one of the mandatory skills for the Long Con social art.
|
That's useful, but I'm still not sure it's what I mean.
It is conceivable to do an undercover operation or a long con alone. So while Leadership would be important for coordinating multiple people doing it, is there a skill that covers coming up with the
idea/strategy independent of the coordination function? I suppose maybe there isn't and it's supposed to be purely on players to figure it out.