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Old 05-10-2018, 07:08 PM   #15
phayman53
 
Join Date: Dec 2012
Default Re: [Banestorm] Fleshing-out the Armsmen's Guild

Quote:
Originally Posted by Kax View Post
As the description of Rank includes Duty, and this function is exactly what Duty is for and Duty is externally imposed, use Duty not Vow. A Vow is for an internalized Duty, one taken more seriously than just a Duty covering how you act in a job.

Someone dedicated to the tenets of the Guild would have CoH or Vow.

A Vow as a job requirement is for priests and nobles and police and knights and others signing up for life.
Except that, as I recall, Banestorm says that members of the Armsmen's Guild can't order each other around. It does not have a command structure with that kind of hirearchical authority. This indicates Duty is not the best disadvantage to model how one stays in the guild. Social Engineering: Pulling Rank expands the possible Disadvantage prerequisites for Rank to include alternatives to Duty. The relevant passage is on pg. 8:

Quote:
Other Disadvantages: Because this is largely a matter of honor, the GM may opt to replace Duty with Code of Honor, Disciplines of Faith, Sense of Duty, or Vow. In that case, being caught violating this oath has the same effect as failing to uphold a Duty.
I think Vow fits best because it represents a public promise that someone may or may not be internally compelled to keep (unlike a Code of Honor or Sense of Duty). But, if you break it, in this case you can lose guild rank or be kicked out.
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