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Old 06-09-2021, 06:22 PM   #1
Arith Winterfell
 
Join Date: May 2014
Location: Indiana, United States
Default [Sci-fi, Psionics] Help with character skills

I'm working on a psionics heavy (at least for player characters) sci-fi setting at TL 10. However, I'm having trouble figuring out what skills these two characters should have as player characters and could use some help. A general sense of the game is that is centers on a starship with a crew that goes from world to world doing various jobs (think akin to Firefly or Farscape).

The first character is a former psi-ops interrogator for what was a cruel and oppressive regime on a obscure world. Eventually a rebellion overthrew the regime forcing him to flee his homeworld, and now he wanders the stars with the rest of the crew of the PC's ship. My main problem with this character is figuring out what sort of skills he should have from his original work as a psi-ops interrogator and then what skill set he should have for the second half of his story, one of survival and wandering, seeking to avoid being tracked by the new regime on his homeworld. He possesses Telereieve (Shallow) 4 (readings surface thoughts, no deep probing, used especially to check for attempts at lying), Telesend 4, Suggestion 5 (for giving complex commands to try and compel rebels to give up their secrets), Mental Blow (especially the Agony and Ecstasy variant techniques, in order to compel target to comply), and Mental Surgery (another part of the job to reprogram potentially useful targets). Those are the relevant psi abilities.

For this character I've already picked a number of skills that fit, but I'm looking for any gaps in my skills or skills I should change. The current skill list includes:

Original skill set:
Expert Skill (Psionics)
Hidden Lore (Psions)
Psychology (Human) (as opposed to the aliens in the setting)
Interrogation (for obvious reasons)
[Brainwashing] (was here, but cut it as I felt it was not needed due to mental surgery)
Electronic Operations (Psychotronics)
Computer Operation \ TL 10
Savoir-Faire (Military) (Not sure if this is needed, maybe something else??)
Administration (Again not sure if needed)
Mental Block (partly for dealing with other telepaths)
Research \ TL 10
Detect Lies (this one is crucial for figuring out if target is lying about information)
First Aid \ TL 10
Diplomacy
Intimidation
Beam Weapon (Pistol)
Knife
Brawling
Area Knowledge (Rilani Sector)
Literature
Public Speaking
Observation
Writing

Second part of background skills:
Vacc Suit \ TL 10
Free Fall
Spacer \ TL 10
Stealth
Electronic Operations (Sensors) \ TL 10


The second character is a blind ESPer with a para-radar scanning sense, retrocognition, and a special See Invisible (Cosmic Threads) with an Exclusivity modifier (not seeing the normal world). Basically her player wanted to be able to perceive reality as threads running from objects back to their source, so a stone from another worlds would have a "cosmic thread" that led back to its world of origin. Normally her ability to see the threads only reaches a certain distance, so normally a thread from the above stone would just seem to lead off into sky and disappear. Its only with psi-enhancing tech tied to the starship's engine that allows her to "see the cosmos" allowing her to navigate Hyperspace to track these threads to distant worlds and stars. For reference, Hyperspace travel in the setting is dangerous and requires an ESPer of some type (normally one with standard vision) to navigate safely. This character was grown as an experiment in psionic abilities, she has eyes, but not the parts of the brain structure that handle vision instead having that area devoted to psionic ability. She was raised by loving parents, both scientists on the project that grew her from her gene manipulated genome. They treated her and her abilities (including her blindness) not as a disability, but as a treasured ability, making her not only their special child, but also special in terms of the scientific project. For her in general I'm struggling on what skills she should have as a whole given her backstory.
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