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Old 03-28-2016, 04:04 AM   #6
Wavefunction
 
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Join Date: Jul 2013
Default Re: [Sorcery, MH 5] Hacking Reality as Sorcery

Quote:
Originally Posted by Leynok View Post
I've never really seen any other Magic as Powers systems aside from Sorcery, however based on it's theming, you will want to be careful of some kinds of Limitations, since I think that programming something to be more specific is usually harder than more general (I'm not really a programmer so I'm just working of the limited stuff I do know/guess).
Well you can make an argument that Divine Favor or Psionic Powers are really just 'Magic' as Powers. As for certain kinds of Limitations? Yeah, that's probably true, and an interesting point.

Quote:
Originally Posted by Leynok View Post
As for making it feel right, all you really need to do is build the Advantages that way. For example say an Affliction that grants Basic Speed that works by tweaking their "movement values". Most of it is just changing the fluff of the spells, and building them to fit your needs. Since Sorcery doesn't have that much spells written up yet anyway, you would have to build up most of your own spells in the first place.
Well there are certain things you can do. Like you can include certain limitations on all powers, or modify the core advantage so that it works differently to the way it normally would.

Quote:
Originally Posted by johndallman View Post
Which means you need some rationalisation as to why things that are easy, if your universal code system is at all analogous to present-day computer code, are expensive under the actual power design system, and to make up some modifiers for the GURPS powers design system that implement your rationalisation.
Ah, I see what you're saying. In most cases this wouldn't matter, even if one technomancer is considered more skilled than another in game, but they've spent the same number of points, they'll be roughly equal in terms of power (in a perfect GURPS world), in some cases abilities might have to be artificially inflated in cost. For example Healing, that'll probably just be a case of adding full-blown Xenohealing, and a few other enhancements that PCs are unlikely to get full value out of.
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