Quote:
Originally Posted by Wavefunction
However, since I want to use a magic as powers system, the power of the abilities will inherently be limited by the amount players have to spend.
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Which means you need some rationalisation as to why things that are easy, if your universal code system is at all analogous to present-day computer code, are expensive under the actual power design system, and to make up some modifiers for the GURPS powers design system that implement your rationalisation.