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Prerequisite Counts & Spells for GURPS Magic
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07-12-2022, 09:43 PM
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Curmudgeon
Join Date: Sep 2011
Re: Prerequisite Counts & Spells for GURPS Magic
Youth (count 8; [given as 9 in table]):
Halt Aging
Relieve Sickness
Great Healing
Stop Bleeding
Major Healing
Minor Healing
Lend Vitality
Lend Energy
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