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Old 10-10-2019, 08:19 AM   #1
CarrionPeacock
 
Join Date: May 2018
Default Survivable Musket

Survivable Guns article suggests halving the damage of some firearms and giving them AD(2) to make them less lethat. However, the article seems focused on modern firearms using jacketed ammunition.
Early firearms like muskets uses large unjacketed lead balls that are soft but expands well on impact. If I wanted to make muskets more survivable, would it be realistic if I kept its damage but added AD(0.5) on it?
Well armored cuirassiers with DR9 plate could resist the average musket shot (4d+2), but an unarmored line infantry would still take lethal wounds from it.
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