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Old 08-16-2018, 07:14 AM   #5
Bruno
 
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Join Date: Sep 2004
Location: Canada
Default Re: Size Limitation on Growth, what to apply it to.

Quote:
Originally Posted by Mirtai View Post
A giant that big has difficulty accurately throwing something the length of their own arm... much less tossing it at someone reasonably far away. It makes sense that they'd have a discount on Telescopic vision to make up for that... and, like with the Enhanced Move which characters with Growth do officially get a discount to purchase, bigger eyes see better just like bigger legs take bigger steps, so it has the benefit of making sense as well.
That's not the logic of GURPS traits. If it makes sense, then you buy it, spending the points as usual. If you can't envision one trait without the other, you don't buy it unless you're prepared to buy the other. You don't get a discount on things that would be handy for your particular body configuration - you just suffer if you don't buy them.

The closest thing to an exception for this is The Size Limitation (tm) for ST and HP, and it's not because it's "convenient" for a SM +10 giant to be stronger than someone else, it's a very weirdly done subsidy for the SM +10 that is specifically only an exception for ST and HP. An implicit admission that positive SM is probably a disadvantage.

Otherwise the size limitation would only apply to "enough levels that make sense with that level of SM" - it "Makes sense" for a SM 1 creature to have ST in the 14-20 range, but it doesn't "make sense" for SM 1 to go with ST 1000; a ST 1000 creature who's SM 1 still gets a -10% discount off those 990 levels of ST because it's not some sort of metatrait.

What you're proposing is a metatrait, and GURPS doesn't give discounts just for bundling things into metatraits.
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