Quote:
Originally Posted by Anthony
I suspect spaceship combat systems being terrible is a bit fundamental, though, because in the end space is a kind of boring tactical environment.
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Not to mention "unforgiving" to the point of being relentlessly hostile. There doesn't seem to be a way for crewed ships to defeat uncrewed ships or for biosophont crews to survive space combat, win, lose, or draw.
It's enough to make a GM wonder whether there might be some sort of adventure possible other than for naval officers in time of war. I'm of the opinion that SF RPGs need spaceship design and combat systems about as much as, and for the same reason that,
GURPS Cliffhangers needed a naval combat system.