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Old 09-08-2020, 02:29 AM   #5
Join Date: Feb 2008
Location: UK
Default Re: Modifiers on normal senses

Originally Posted by whswhs View Post
The same issue arises with arms: the base cost per arm is 10 points, but One Arm is -20 points.
Yes, this case is tricky; for good reasons, Basic has two (or three) candidates for the base cost to be used for modifications to a person's first or second arms. I'm not sure that the choice there is the right one, but it's probably simplest.

For senses, the argument for just using minus the cost of the disadvantage seems stronger, but that's not what's established in Enhanced Senses.

Originally Posted by whswhs View Post
I don't have a definitive answer, but it seems to me that the simplest way to deal with this would be to say that if you have both an enhancement and a limitation, you apply both of them to the base cost for the sense. You aren't just buying off a trait like Blindness or Deafness; you're buying an extra capability and taking some limitations on the usability of the sense to compensate.
I see that would work, but it contradicts Limitations. The alternative, which I think appeals slightly more, is to apply both to (minus the disadvantage cost), following Limitations but contradicting Enhanced Senses - sorry. I suppose your version is slightly more RAW.

Thanks for the response.
Paul Blackwell
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